#include #pragma comment (lib,\"ws2_32\")#define uPort 80 #define MAX_BUFFER 100000#define SENDBLOCK 200000 #define SERVERNAME \"AcIDSoftWebServer/0.1b\"#define FileName \"HelloWorld.html\" typedef struct _NODE_ { SOCKET s; sockaddr_in Addr; _NODE_* pNext; }Node,*pNode; //多线程处理多个客户端的连接typedef struct _THREAD_{ DWORD ThreadID; HANDLE hThread; _THREAD_* pNext;}Thread,*pThread; pNode pHead = NULL;pNode pTail = NULL; pThread pHeadThread = NULL;pThread pTailThread = NULL; bool InitSocket();//线程函数 DWORD WINAPI AcceptThread(LPVOID lpParam);DWORD WINAPI ClientThread(LPVOID lpParam); bool IoComplete(char* szRequest); //数据包的校验函数bool AddClientList(SOCKET s,sockaddr_in addr); bool AddThreadList(HANDLE hThread,DWORD ThreadID); bool ParseRequest(char* szRequest, char* szResponse, BOOL &bKeepAlive); //我们存放Html⽂件的⽬录char HtmlDir[512]={0}; void main(){ if (!InitSocket()) { printf(\"InitSocket Error\\n\"); return; } GetCurrentDirectory(512,HtmlDir); strcat(HtmlDir,\"\\\\HTML\\\\\"); strcat(HtmlDir,FileName); //启动⼀个接受线程 HANDLE hAcceptThread = CreateThread(NULL,0,AcceptThread,NULL,0,NULL); //在这⾥我们使⽤事件模型来实现我们的Web服务器 //创建⼀个事件 WaitForSingleObject(hAcceptThread,INFINITE);} DWORD WINAPI AcceptThread(LPVOID lpParam) //接收线程{ //创建⼀个监听套接字 SOCKET sListen = WSASocket(AF_INET,SOCK_STREAM,0,NULL,0,WSA_FLAG_OVERLAPPED); //使⽤事件重叠的套接字 if (sListen==INVALID_SOCKET) { printf(\"Create Listen Error\\n\"); return -1; } //初始化本服务器的地址 sockaddr_in LocalAddr; LocalAddr.sin_addr.S_un.S_addr = INADDR_ANY; LocalAddr.sin_family = AF_INET; LocalAddr.sin_port = htons(uPort); //绑定套接字 80端⼝ int Ret = bind(sListen,(sockaddr*)&LocalAddr,sizeof(LocalAddr)); if (Ret==SOCKET_ERROR) { printf(\"Bind Error\\n\"); return -1; } //监听 listen(sListen,5); //创建⼀个事件 WSAEVENT Event = WSACreateEvent(); if (Event==WSA_INVALID_EVENT) { printf(\"Create WSAEVENT Error\\n\"); closesocket(sListen); CloseHandle(Event); //创建事件失败 关闭套接字 关闭事件 return -1; } //将我们的监听套接字与我们的事件进⾏关联属性为Accept WSAEventSelect(sListen,Event,FD_ACCEPT); WSANETWORKEVENTS NetWorkEvent; sockaddr_in ClientAddr; int nLen = sizeof(ClientAddr); DWORD dwIndex = 0; while (1) { dwIndex = WSAWaitForMultipleEvents(1,&Event,FALSE,WSA_INFINITE,FALSE); dwIndex = dwIndex - WAIT_OBJECT_0; if (dwIndex==WSA_WAIT_TIMEOUT||dwIndex==WSA_WAIT_FAILED) { continue; } //如果有真正的事件我们就进⾏判断 WSAEnumNetworkEvents(sListen,Event,&NetWorkEvent); ResetEvent(&Event); // if (NetWorkEvent.lNetworkEvents == FD_ACCEPT) { if (NetWorkEvent.iErrorCode[FD_ACCEPT_BIT]==0) { //我们要为新的连接进⾏接受并申请内存存⼊链表中 SOCKET sClient = WSAAccept(sListen, (sockaddr*)&ClientAddr, &nLen, NULL, NULL); if (sClient==INVALID_SOCKET) { continue; } else { //如果接收成功我们要把⽤户的所有信息存放到链表中 if (!AddClientList(sClient,ClientAddr)) { continue; } } } } } return 0;} DWORD WINAPI ClientThread(LPVOID lpParam){ //我们将每个⽤户的信息以参数的形式传⼊到该线程 pNode pTemp = (pNode)lpParam; SOCKET sClient = pTemp->s; //这是通信套接字 WSAEVENT Event = WSACreateEvent(); //该事件是与通信套接字关联以判断事件的种类 WSANETWORKEVENTS NetWorkEvent; char szRequest[1024]={0}; //请求报⽂ char szResponse[1024]={0}; //响应报⽂ BOOL bKeepAlive = FALSE; //是否持续连接 if(Event == WSA_INVALID_EVENT) { return -1; } int Ret = WSAEventSelect(sClient, Event, FD_READ | FD_WRITE | FD_CLOSE); //关联事件和套接字 DWORD dwIndex = 0; while (1) { dwIndex = WSAWaitForMultipleEvents(1,&Event,FALSE,WSA_INFINITE,FALSE); dwIndex = dwIndex - WAIT_OBJECT_0; if (dwIndex==WSA_WAIT_TIMEOUT||dwIndex==WSA_WAIT_FAILED) { continue; } // 分析什么⽹络事件产⽣ Ret = WSAEnumNetworkEvents(sClient,Event,&NetWorkEvent); //其他情况 if(!NetWorkEvent.lNetworkEvents) { continue; } if (NetWorkEvent.lNetworkEvents & FD_READ) //这⾥很有意思的 { DWORD NumberOfBytesRecvd; WSABUF Buffers; DWORD dwBufferCount = 1; char szBuffer[MAX_BUFFER]; DWORD Flags = 0; Buffers.buf = szBuffer; Buffers.len = MAX_BUFFER; Ret = WSARecv(sClient,&Buffers,dwBufferCount,&NumberOfBytesRecvd,&Flags,NULL,NULL); //我们在这⾥要检测是否得到的完整请求 memcpy(szRequest,szBuffer,NumberOfBytesRecvd); if (!IoComplete(szRequest)) //校验数据包 { continue; } if (!ParseRequest(szRequest, szResponse, bKeepAlive)) //分析数据包 { //我在这⾥就进⾏了简单的处理 continue; } DWORD NumberOfBytesSent = 0; DWORD dwBytesSent = 0; //发送响应到客户端 do { Buffers.len = (strlen(szResponse) - dwBytesSent) >= SENDBLOCK ? SENDBLOCK : strlen(szResponse) - dwBytesSent; Buffers.buf = (char*)((DWORD)szResponse + dwBytesSent); Ret = WSASend( sClient, &Buffers, 1, &NumberOfBytesSent, 0, 0, NULL); if(SOCKET_ERROR != Ret) dwBytesSent += NumberOfBytesSent; } while((dwBytesSent < strlen(szResponse)) && SOCKET_ERROR != Ret); } if(NetWorkEvent.lNetworkEvents & FD_CLOSE) { //在这⾥我没有处理,我们要将内存进⾏释放否则内存泄露 } } return 0;} bool InitSocket(){ WSADATA wsadata; if (WSAStartup(MAKEWORD(2,2),&wsadata)==0) //使⽤Socket前必须调⽤ 参数 作⽤ 返回值 { return true; } return false;} bool AddClientList(SOCKET s,sockaddr_in addr){ pNode pTemp = (pNode)malloc(sizeof(Node)); HANDLE hThread = NULL; DWORD ThreadID = 0; if (pTemp==NULL) { printf(\"No Memory\\n\"); return false; } else { pTemp->s = s; pTemp->Addr = addr; pTemp->pNext = NULL; if (pHead==NULL) { pHead = pTail = pTemp; } else { pTail->pNext = pTemp; pTail = pTail->pNext; } //我们要为⽤户开辟新的线程 hThread = CreateThread(NULL,0,ClientThread,(LPVOID)pTemp,0,&ThreadID); if (hThread==NULL) { free(pTemp); return false; } if (!AddThreadList(hThread,ThreadID)) { free(pTemp); return false; } } return true;} bool AddThreadList(HANDLE hThread,DWORD ThreadID){ pThread pTemp = (pThread)malloc(sizeof(Thread)); if (pTemp==NULL) { printf(\"No Memory\\n\"); return false; } else { pTemp->hThread = hThread; pTemp->ThreadID = ThreadID; pTemp->pNext = NULL; if (pHeadThread==NULL) { pHeadThread = pTailThread = pTemp; } else { pTailThread->pNext = pTemp; pTailThread = pTailThread->pNext; } } return true;} //校验数据包 bool IoComplete(char* szRequest){ char* pTemp = NULL; //定义临时空指针 int nLen = strlen(szRequest); //请求数据包长度 pTemp = szRequest; pTemp = pTemp+nLen-4; //定位指针 if (strcmp(pTemp,\"\\r\\n\\r\\n\")==0) //校验请求头部⾏末尾的回车控制符和换⾏符以及空⾏ { return true; } return false;} //分析数据包 bool ParseRequest(char* szRequest, char* szResponse, BOOL &bKeepAlive){ char* p = NULL; p = szRequest; int n = 0; char* pTemp = strstr(p,\" \"); //判断字符串str2是否是str1的⼦串。如果是,则该函数返回str2在str1中⾸次出现的地址;否则,返回NULL。 n = pTemp - p; //指针长度 // pTemp = pTemp + n - 1; //将我们的指针下移 //定义⼀个临时的缓冲区来存放我们 char szMode[10]={0}; char szFileName[10]={0}; memcpy(szMode,p,n); //将请求⽅法拷贝到szMode数组中 if (strcmp(szMode,\"GET\")==0) //⼀定要将Get写成⼤写 { //获取⽂件名 pTemp = strstr(pTemp,\" \"); pTemp = pTemp + 1; //只有调试的时候才能发现这⾥的秘密 memcpy(szFileName,pTemp,1); if (strcmp(szFileName,\"/\")==0) { strcpy(szFileName,FileName); } else { return false; } } else { return false; } // 分析链接类型 pTemp = strstr(szRequest,\"\\nConnection: Keep-Alive\"); //协议版本 n = pTemp - p; if (p>0) { bKeepAlive = TRUE; } else //这⾥的设置是为了Proxy程序的运⾏ { bKeepAlive = TRUE; } //定义⼀个回显头 char pResponseHeader[512]={0}; char szStatusCode[20]={0}; char szContentType[20]={0}; strcpy(szStatusCode,\"200 OK\"); strcpy(szContentType,\"text/html\"); char szDT[128]; struct tm *newtime; long ltime; time( //定义⼀个⽂件流指针 FILE* fp = fopen(HtmlDir,\"rb\"); fpos_t lengthActual = 0; int length = 0; char* BufferTemp = NULL; if (fp!=NULL) { // 获得⽂件⼤⼩ fseek(fp, 0, SEEK_END); fgetpos(fp, &lengthActual); fseek(fp, 0, SEEK_SET); //计算出⽂件的⼤⼩后我们进⾏分配内存 BufferTemp = (char*)malloc(sizeof(char)*((int)lengthActual)); length = fread(BufferTemp,1,(int)lengthActual,fp); fclose(fp); // 返回响应 sprintf(pResponseHeader, \"HTTP/1.0 %s\\r\\nDate: %s\\r\\nServer: %s\\r\\nAccept-Ranges: bytes\\r\\nContent-Length: %d\\r\\nConnection: %s\\r\\nContent-Type: %s\\r\\n\\r\\n\", szStatusCode, szDT, SERVERNAME, length, bKeepAlive ? \"Keep-Alive\" : \"close\", szContentType); //响应报⽂ } //如果我们的⽂件没有找到我们将引导⽤户到另外的错误页⾯ else { } strcpy(szResponse,pResponseHeader); strcat(szResponse,BufferTemp); free(BufferTemp); BufferTemp = NULL; return true;} 因篇幅问题不能全部显示,请点此查看更多更全内容